The starting point is finding the Black Circle with some members of the Dread Legion. The legionnaires finally provide some challenge with their 157 HP, -7 AC, and some actual combat skills. I cannot really compare the legion wizards with the BC ones, since I never let them cast any spells that would show a significant difference. They have a few more HP, though, so maybe they are a bit more powerful, too.
Chasing the Phlan clerk and then following her isn't that much fun but I figured I'd get the teleporter there. Of course, that teleporter is somewhat out of the way and it would probably be more expedient to just head directly to the frost giant village. But at least it provides some XP and gems (the latter of which I don't really need; I currently have almost four thousand of them).
The frost giant village I didn't remember that well. I had thought it was pretty much enter, talk to the leader, fight Black Circle, get free access. But it took a long walk to get to the leader and there was combat and thrown ice blocks all through it. I figured it wouldn't be possible to rest so I saved up my spells and mostly hacked my way through the frost giant guards. I have never attacked the frost giant leader so I don't know what would have happened then. Still, the village was a positive surprise for me.
As were the crevasses after that. There's much less trekking between the battles and the random encounters aren't avoidable any more. The first time I got attacked by frost giants, my reaction was pretty much "Crap, they have dragons too!" And then right after got attacked by a few ancient dragons. Luckily, the white dragons have so few HP that killing them isn't hard and even if they manage to breathe, it's not that bad. Now, the couple red dragon fights, ...
And after the village I also encountered the dread guards. They seem somewhat less tough than the legionnaires, though. I'm not sure but I think the castle is just them and not legionnaires. The fights in the north-south direction where the crevasses turned were pretty interesting because the enemy was in two straight lines and fireballs couldn't hit very many without hitting my own party (once Vala went stupidly to hack at the distant enemies; I had to hit her with a few fireballs that I was using to take out the wizards). The battles are getting tougher: there have now been a few where I've lost a member of the party, usually the one who gets to be in the point, with five enemies around her or him.
Having delayed blast fireball is nice because of its zero casting time: it's possible to take out enemy wizards for certain when Daenerys or Ardhiel get a turn instead of hoping that they don't manage to do enough during the regular fireball casting time. And of course, the extra point of damage per die is useful too; the only problem is that there is only one of them per magic user in this game. I have a few of them on scrolls but I tried casting a fireball from a scroll and it didn't do even as much damage as a fireball from a wand, so I doubt I'll be using the scrolls.
It looks like there's a bug in this game. Andreas is now a 14th level paladin but still getting only three attacks per two rounds instead of the two per round that he's supposed to. It might be that his low fighter level is interfering and the game isn't seeing his paladin level. I don't remember this being a problem before, but I'm not absolutely sure I've done a fighter dual-classing into another fighter-type class.
But anyway, clearing out the castle gates wasn't very tough because I'd been saving fireballs and stuff, so now it's on to the final leg of the game:









