
Actually, there's not much to say about the mine. The battles are few and far between. I have sufficient maps of all the levels that I can head directly to the pieces of the staff of Oswulf, or any other treasure I care to pick up. And the fights that happen are not very challenging; I usually went through several levels before heading back to the temple for a rest.
At one point the game said that the party's thief noticed a trap in the floor. All well and good, except I don't have a thief in my party, since Ardhiel's dual class hasn't yet activated... On the same level, there might have been an actual use for a thief because there were trapped treasure chests where a failed disarm triggered an explosion that destroyed all the contents. On the other hand, I managed to disarm one of the traps with a non-thief. Then, that was the treasure that contained that level's staff piece so maybe the disarm couldn't fail.
The only mildly interesting part is the bottom level, with its entrance to the dungeon. Heading towards the dungeon, there are all the medusas and basilisks to kill. Well, I just peppered them with fireballs from afar and was not in any danger at any point, not even in the final battle at the dungeon entrance where there are more of them and they start closer. So the mine is now done and it's time to head upwards:
The dungeon, as I recall, is at least a bit more interesting. But after that, there are the crevasses...

No comments:
Post a Comment