Time to head back up, from the lowest level of the mines through the dungeon into the ice crevasses. The dungeon is at least somewhat interesting but I was a bit disappointed at how few battles there turned out to be. And it looked like it was possible to rest pretty much anywhere, so even discounting the teleports that happen to be there, it's not too much of a challenge.
As has become my habit, I didn't bother to answer the riddles but instead just fought against the iron golems. To be honest, I'm not sure which is the better strategy XP-wise because I think you get XP for answering the riddles correctly too, and I haven't yet bothered to measure the amounts.
The new monsters, hydras, iron golems, and purple worms, that start appearing in the dungeon are at least some upgrade to monster difficulty. Mostly, though, a couple of fireballs followed by hack-and-slash finishes up combats well enough. Except, of course, against iron golems where I usually blasted as many of them as I could with wands of lightning to slow them down and then hacked.
So now I'm at the crevasses, of which I have bothered to draw only an approximate map showing the road forks and battles because mostly it's just long corridors without the chance to turn anywhere. There doesn't seem to be anything very interesting there before the frost giant village.
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment