Sunday, April 19, 2009

Bugs in the System

There are some bugs in the character transfer routines. Some are beneficial, others not so.

The well-known one is that when you transfer characters from Pool to Curse or from Curse to Blades, they lose all their items but any changes in stats caused by magic items or active spells remain. So when I transferred my party from Pool to Curse, both fighters had natural strength 18(100) because that was what the Gauntlets of Ogre Power gave them. And it's even better with the next transfer, with all the ioun stones and Girdle of Giant Strength.

But at least my version of the games has a bug when transferring from Curse to Hillsfar as well. Namely, the strength of all the characters goes completely wacky. All my non-fighters had strength of 50 and my fighters had 100. This might have done some good in Hillsfar; at least the arena combat seemed a lot easier than I remembered. But as I recall, when transferred to Curse, these stats are actually pretty poor; I'm guessing the thing wraps around at 25 or something.

So what I'm doing now is to make a backup of the Curse save files, transfer my characters with their weird stats into Curse, figure out the file structure and use a hex editor to change the stats to what they're supposed to be. I figure I'll set them to their original values, not the bug-caused 18(100) values. After all, I'm trying to be mostly honest here.

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